SmartFit Kids is partnering with Camp Invention, a nationally recognized summer enrichment program this year. Camp Invention is the only nationally recognized, kindergarten through sixth grade, nonprofit summer enrichment program, Camp Invention®, inspired by National Inventors Hall of Fame® (NIHF) Inductees — our world changing inventors. Recent research found that early exposure to inventors can increase the chances for a child to innovate one day themselves. At Camp Invention, children are empowered to have big ideas while they take on challenges that inspire them to question, brainstorm, and collaborate with teammates and build amazing invention prototypes.
Camp Invention fosters learning for all involved. While K-6 campers use problem-solving skills, ingenuity, creative and critical thinking skills, Leaders-in-Training and Leadership Interns develop and hone their leadership skills. I love seeing the innovative and inventive creations campers produce and genuinely enjoy watching the older students step in as leaders and teachers throughout the week of camp.
A detailed weekly camp schedule is in the bottom of this page.
Our normal camp hours are 8:00am-5:00pm with before and after care available from 6:30am-8:00am and 5:00pm-6:30pm.
Spots are limited for our summer camp and spots tend to fill up fast. Be sure to sign up to reserve your spot!
SmartFit Kids Summer Camp is licensed through the Department of Health (formally DHMH).
WHEN June 18 – August 10th (8 weeks)
8:00am – 5:00pm (Regular Camp Hours)
6:30am - 6:30pm (including Before and After Care)
WHO Invention Summer Camp is open to students, ages 4-14
in Severna Park, Arnold, Annapolis, Pasadena, Glen Burnie and other areas of Anne Arundel County, Maryland
COST (Monday through Friday camp)
Camp invention costs $255/week regardless of the number of weeks signed up for.
Before Care: $25 Per week After Care: $25 Per week
Siblings receive 5% discount on weekly fees
Each camper requires to wear a camp shirt on every field trip.
WHERE DO I SIGN UP?
Just fill out the registration forms, and the Campers Health form online at the Registration tab.
17-Jun Innovation Force - In The Innovation Force, children team up with members of Innovation ForceTM, a group of NIHF Inductees who have been transformed into comic book superheroes! By thwarting the evil Plagiarizer, a supervillain out to steal
the world’s ideas, children create a device to retrieve the stolen ideas and, in the process, learn about
the importance of intellectual property and the patent system.
• Engage with inventors in a relatable and exciting way.
• Design, build and market an invention to aid the Innovation Force and their noble cause.
• Learn the basics of intellectual property and the importance of protecting one’s ideas.
24-Jun Deep Sea Mystery - In Deep Sea Mystery, children embark on a research adventure at sea to dig up fossils, but soon find themselves
stranded on an island. Using lessons and advice from NIHF Inductees Sumita Mitra and Stan Honey,
children invent island-survival tools and underwater equipment used to better study marine life.
• Explore navigation techniques using the constellations by creating a Little Dipper Lamp Projector
to take home, which helps find the North Star.
• Use group work to build confidence and collaboration skills as campers work in teams to solve
• Build and design miniature boats that must float and carry pieces of cargo.
1-Jul Farm Camp - In Farm Tech, children are put in charge of managing their own farm and learn the basics of running a business.
With the assistance of their very own Bot-ANN-E robot, campers learn fundamental coding
techniques to maximize their time and profits. NIHF Inductee Marvin Caruthers joins the fun and
introduces students to DNA syntheses, and children perform their own mock DNA experiment
to check the health of their newly purchased cattle.
• Play the role of a farmer and tackle the real-world economic challenges of running a farm and business.
• Program a robot to conduct the practical tasks of running a farm and explore the power and
efficiency of automated tasks.
• Explore DNA and learn how doctors and scientists determine the health of people and animals.
8-Jul DIY Orbot - In DIY Orbot children explore frequency, circuit boards, motors and gears as they use real tools to reverse
engineer a remote-controlled DIY OrbotTM. Throughout the week, campers will adapt their DIY Orbot
to perform increasingly challenging tasks from sports to art.
• Work together in teams to overcome each day’s unique challenge, culminating in the creation
of a large obstacle course.
• Learn basic engineering skills by taking apart their robot to better understand its inner workings.
• Use engineering design principles to adapt their robot to each day’s new activity.
15-Jul Mission Space Makers - In Mission Space Makers, participants are on a mission to locate and prepare a new planet for human habitation.
They terraform a distant new exoplanet—designing inventions to transform its atmosphere,
terrain, and ecosystem to create the next Earth. They set up a Space Lab
to hatch eggs, sprout living plants and grow crystals.
• Explore National Inventors Hall of Fame Inductees and NASA engineers who have designed
and built telescopes, rockets, and observed planets outside of our solar system
• Build a space rocket and launch it to land on their exoplanet as they investigate rocket science
• Protect their team’s Space Lab from a meteoroid storm, search for fallen meteorites, and identify their type
29-Jul Duct Tape Billionaire - As DIY duct tape experts, children design products that they can market and sell.
They explore how to create duct tape accessories and then put their own patented spin
on them. They build inventory, get ready to take some risks and create a start-up business
that will put their products in high demand.
• Become an entrepreneur and bring an invention to a mock market
• Create duct tape money bags to hold their capital
• Launch their businesses and pitch their products to mock investors
5-Aug Operation Keep Out - In Operation Keep Out, children take apart machines and devices and use their parts and pieces to create the ultimate
Spy Gadget Alarm Boxes to help millions of children keep their treasures secure. During the week, they
figure out how to read a note written in invisible ink to find a missing tool, use spy glasses to catch a toy
thief, and discover that both spies and engineers write in secret codes!
• Dissect appliances, using tools correctly and safely to investigate how machines work
through the process of reverse engineering
• Explore how their machine pieces and parts might be used in a Spy Gadget Alarm Box
• Express ideas through writing and sketching in their Inventor Logs
12-Aug Have a Blast - In Have a Blast, children are placed into teams, which compete in friendly air battles and use physics to boost their advantage. Children build and take home their own high-tech Bubble Blaster, complete with
flashing lights. They engineer an enormous cardboard castle, design “snowball”
throwers, make a giant air cannon, launch water rockets, and fling rubber chickens.
• Apply principles of engineering to create a castle from cardboard and design a pulley system to raise a castle flag
• Build an air cannon that can demonstrate how air moves in response to force
• Employ the concepts of physics and motion to engineer aerodynamic water rockets
out of plastic water bottles that can soar more than 50 feet
For our camp calendar and field trips please see our daily schedule below.